Here are some renders of the hoplite character I made about a month ago. Modeled with Maya and Zbrush. Textured with Substance Painter. Marmoset for realtime rendering. Artstation - https://www.artstation.com/artwork/XkoRl Idle animation - https://www.youtube.com/watch?v=qnRSSfBIpmY Turntable…
Been working on this for a while and I think the dust and scratches need some love but I don't know what's wrong, Is it too much or too low? idk, maybe you guys could help me out if you dont mind, would really apreciate it :D
Well the metal doesnt look like metal. I cant tell you how to fix it because idk your material setup, but i suggest starting with lowering the roughness and see what you get. Also increase metallic, at least on the edges.
Why not model those extra parts (essentially just one or two more polygons per edge (idk about your budget though)). It feels like using decals for those big edges at the end of the house might look a bit cheap.
Nice sculpt, but his brows look like they just got waxed which doesnt really fit with the ref. It just seems a little weird to have them so perfect on such a gross face, but maybe you just havent gotten around to it, idk.
i know all that but am not the one who did this file so its why am asking, i cant see how this is being controlled actually so am looking for answers, am wondering if its a big or so because idk
DD2.. *A* I'll slice open my chest and give them my heart on a silver platter. Dragon's Dogma is one of the very few game I really.. REALLY enjoyed in recent years. Also +1 for not being able to wait for Dark Arisen. =]
I say we make a poll on the last day of the year. Have it run for that day only. Have 2 sections, downloadable and full retail. We should also make sure we don't limit the number of choices. Idk. Just a thought.
lmfao wow, hmm :poly141: :poly136: :poly142: :thumbup: :\ :poly122::poly124::poly127::):poly121: Thanks for the protips, i didn't know this, not that i would but i think it's hot as hell to start the morning that way, waking someone up that way idk y.
IDK about the OP but I usually just texture with Marmoset open to rapidly check my texture work. Its much faster to get the texture updated on the asset, and it uses a ton less ram/gpu power to use compared to UDK/Cryengine.