Been working on this for a while and I think the dust and scratches need some love but I don't know what's wrong, Is it too much or too low? idk, maybe you guys could help me out if you dont mind, would really apreciate it
I think it looks pretty cool. That said, I'm not seeing the "sci-fi" aspect of it. This could pass as a coffee machine you buy in a store, today. Like, one of those coffee puck ones (Kurrig?).
When I think of sci-fi I think of lots more glowing lights and tubes and things of that nature.
I don't know what you mean by uniform but I did feel that the scratches were a bit off maybe that's the issue thanks I really appreciate it. Never the less, your video did not tell me anything about scratches
@BlackNiboWOlf It means that the scratches and wear and tear are consistently everywhere instead of places where they would make more sens. Because of this your textures have this procedural generated look to them. Example below:
In example 3 you can see that this prop has color variations and things like subtle dirt etc, these make the prop more interesting. You want to define the edges of a model with your textures but you don't want it to look uniform. I hope my feedback is a bit more clear now The reason I posted the video is that it has a lot of good tips on how to create interesting sci fi shapes. Good luck!
@Ashervisalis I had the same feeling when I found it, its very handy.
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When I think of sci-fi I think of lots more glowing lights and tubes and things of that nature.