Ghost-d, this is a case where I apply occam's razor. There are two possibilities: One is that things happened more or less at face value. Obama ordered a raid, bin Laden was killed, Al Qaeda's public statements confirm it. The other is that the raid was a fake, and that bin Laden is either still alive or died years ago.…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Here are some things that stand out to me 1) Check your brow ridge, forehead and hair line area, on your model they seem a bit squished/flat. check out the ref image below. I just found some random face online to illustrate the concept 2) your skin shader can use a bit more specular break up, and SSS even if you fake it…
:poly142: I hear you. I just got in myself, and it's insane how good some people are. Had a 30 kill free for all tonight, and this one guy was killing people 10 to 1. He'd get 30 kills before some of us had 5. That, and I hate the rail gun. I don't hate that people use it. It's fine. But it takes away from the fun of the…
This page is the one that first introduced me to the technique. I keep returning it once in a while to refresh my memory. 😌 For people randomly stumbling on this thread in the future, two related sections on alpha: http://wiki.polycount.com/wiki/Transparency_map#Sorting_Problems…
I think that you could use some more hard edges in there. The whole thing reads a bit soft. Look at you ref images and see some of the faceted faces. Then I would get in there with some chips of the old block :) . Some smaller facets.
Haven't see the game in action, but usually those are particles/billboards/sprites... polygons that always face the viewer. Doom 3 had a nice trick where they faded the transparency of the sprites as you got parallel with the emissive surface, so the glow fades away nicely.
Hey Poop, prima work so far! One thing still : I noticed on your last models and textures that you seem to have a tendency to 'force' details in. As an exemple you , well, 'forced' an eyeball rendering into the face texture by having the round ball, the 1pix highlight aso. I think that at such a resolution you could maybe…
Hey, I'm TypingTaco and this is the WIP thread for my second entry for the Riot Creative Contest 2017 in the Narrative Section. The story I present here ("Fate Worse Than Death") is a bit different from my other submission ("Stellar Black Hole") and flows in a less structured manner. The story is largely a character piece,…