I had that at work, we did some looking around and there is a forum post somewhere on the Autodesk forums. The issue has been there since like 2016 and no, they haven't fixed it ;)
http://cg.tutsplus.com/tutorials/autodesk-maya/baking-ambient-occlusion-color-and-light-maps-in-maya-using-mentalray-3/ This will help you abit with baking AO maps
This should help you understand the use of cages in max: http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/
Hey! Currently working on improving my hard-surface modeling, any feedback would be great! I have used Autodesk Maya for Modeling, and started texturing on Mudbox.
Yep, I've resigned myself to previewing in marmoset exclusively. Why exactly Autodesk would change something AGAIN is beyond me. Seems like a form of sport, really.
Hi THE 5, yeah thats right, specular is the reflection colour on AD, best source I found is autodesk documentation itself! also mentalboutmax training is a good source.
Have any of the users of the Brushes and Layers apps tried the newly released Sketchbook Mobile app for iPhone (from Autodesk)? If so, would you report your comparisons?
Why didn't you just send everyone over to the autodesk site to watch their mov. of how to do pelt mapping? Everything you need to know is in that small vid.