Technical Artist Red Storm Entertainment is seeking a highly skilled and seasoned Technical Artist to join The Division team. The ideal candidate has a diverse art and tech background, with a passion for assisting the team in realizing the engines potential. Responsibilities: · Design, implement, maintain and document the…
About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 140 million monthly users offers via Gameloft Advertising Solutions a unique level of…
About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 140 million monthly users offers via Gameloft Advertising Solutions a unique level of…
Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
That's what I was thinking. The only reason I considered it might still be relevant was that it was being used by Johan Lithvall a guy who designs some really nice hair for AAA's, he did the hair in the Horizon and Spiderman games. I wish Japanese devs shared more about their process for example how Capcom does their hair…
For AAA that should be it, since they have their own engines. Mostly LOD work, modelling, UVW, Texturing, Lightmaps keeping in mind texture budgets, texel density stuff and or if the model will be animated so keeping it functional.
I have to agree with you here. Even if they did integrate it completely it would still be a eh engine as it is. And I highly doubt that they will put the resources into making it a AAA engine. But we can hope! :D
Kanga, I'm not sure I understand the remark. I run a studio with artists who have worked in the industry for over 10 years and have a string of AAA titles to their names; That's not considered a professional artist?
That all depends on the nature of the game. You can easily create puzzle games and other, simple, retro style games in a couple months. sure, not a 'profound' AAA title experience, but those are still games.
fuckin AAA works in the last few pages you guys, you do rock it :D first time poster in this thread here, bomb it with crits :P still wip tho, bear it in mind