this is a funny story and steve jobs is my hero. he sold pixar for 7 BILLON yeah i said billion dollars.. AND he became the largest shareholder of disney, and that makes him kind of own disney, who owns pixar, so steve jobs sold pixar to himself and got 7 Billion out of the deal. awesome. i wonder if george lucas is pissed…
I agree with EQ, and stick to easily divisable by 2, not really because of LODs but because I'm never really sure if I'll need to drop or add some edges on the cylinders later on. Even numbers make it easier to use things like "Dot Loop" to select every other edge in a loop and collapse to cut your cylinder from 16 to 8.…
Hey guys, Im trying to model this detail for a VR scene for a client but I can't for the life of me work out a simple way to model it. I've tried using Boolean on a Helix spline but the cleanup required will take hours and it also produces poor results. Any Suggestions? Thank you advance!
Option I am trying to get her to weed out all her weak digital art. In fact I want her to get rid of her current site so she can make it look more professional. She's been a painter all her life. All her paintings are either oil, acrylic or watercolors. She also did some sculputure when she was younger. I got her a tablet…
I am back fellas :) Did some work on the environment for the project. Having some fun, gonna make it moody and stuff. Very exited to show what next for the project, I am really enjoying work on it. The beacon in Ukrainian says: Warning! Paranormal Activity Your browser does not support HTML5 video!…
A gross, and unfair oversimplification of the point I was trying to make. (the ends don't justify the means) Seriously, did something happen to you recently? Kind of touchy.
You don't really need a Marmoset-specific export. UE4 or UE4 (RMA-Packed) exports from DDO will function perfectly fine so long as you choose GGX shading and apply all materials correctly per Toolbag's documentation. Right now DDO is designed to function with one export profile at a time. You can export to other engines…
Hey guys, as the topic says I'm wondering what it took for those of you to move from a small studio to a bigger (typically AAA) one. I've been working in a small studio for a while now, but I still find myself coming up against that catch-22 issue of needing AAA experience to land a first job. Was it a lengthy service (2+…