I agree with you in that I feel that Crytek - or more precisely the management - seems to run after the hip things (first consoles, then F2P and as a result being late to both), but did you actually follow the subscription model since it's release? Since release Crytek has updated the engine nearly every week, they also…
As part of my personal development, I have been working on my player character for the Lostmonster project, the main character. I recently updated the initial concept I had for this character. We conducted a test to evaluate how well the topology performed, and we are very pleased with the results from the start.…
Hey guys, PolyUnwrapper v2.4 is out. Thank you so much for your feedback. http://www.polytools3d.com/polyunwrapper/ What's New + NEW Load at startup (automatically load when Max starts) + NEW Added .mzp installer (install/update/uninstall. Update works with v2.4.0+) + NEW Dock/Undock PolyUnwrapper Toolbar + NEW Align…
Really cool updates, i like the newest one especially, if you want ideas (though you probably already are looking at some) The Asian artists on the station who do hand painted works got some nice looking stuff you could use to reference for general ideas to "enhance the textures". For me the textures are in a decent spot i…
Why make a new Topic for this? It's usually best to keep updating your existing thread, that way people have context. Plus, the people who replied in the last one will be notified by default when you update with a new reply, so you'll get their eyeballs on it too. It's just great to have all the info in one place, if you…
Although the 3Gb tweak can be useful, it can make your system unstable. In fact, many graphics drivers have severe problems with that. Just consider to switch to a 64-bits OS and CPU. 32 bits is soooooooo 2000... About the lock ups there are some possible causes: 1. Your system in unstable. Just run a 24h MemTest for…
I'm currently stuck on a custom rigging script as I don't know how to design it. I'm working on a custom auto-rigger in Maya, rather simple, that match the requirements of one of my game project. So it's a not a tool dedicated to match every case possible. Before explaining my problem, here is how my script is used : -…
Hey Animax, you mentioned you were drawing the RGB mask in max 2011 and using the shader to display the textures correctly.... I have got this shader working as it should using the mask and the 2 channels, but have no idea how you'd get 2011 rgb mask to update to draw the correct texture from the shader in realtime. I have…