Just out of interest, what recent or upcoming, top selling games are showing examples of this to people? maybe gta a bit, but you can argue that that games all about stereotyping and pointing out silly things from our culture in a satirical way. Bayonetta maybe, due to her outfit, but she does kick ass. This isn't me…
Well I understand that it's totally workable geo and could be used for sure and doesn't have any problems, but I am still trying to learn, for example on this peice I did stitching which I've never done, for the chamfer on the side of the metal I tried a new technique that is going to help me in the future. When I was…
Barrartist, Hey man I'll try to give some feedback for you on the website itself. I am having a few issues viewing your site in Chrome. Although the gallery works, it seems to load images slowly. That said, I am in the US and the site looks to be hosted in Germany so you may only care about EU visitors. Personally, I find…
Looking at those wires you posted, I think you definitely have too much polygons around the bridge. You could get away with making it a whole block, or possibly something like this (288 triangles). Let the texture do the intent for the string, let the texture handle the super narrow strips, let the normals take care of…
Another week, another update :) The first thing i did this week was begin looking at the examples which are available with UE4. I was drawn to this scene/documentation https://docs.unrealengine.com/latest/INT/Resources/Showcases/RealisticRendering/index.html. Partly because I want to light me scene this well, and partly…
It also depends on the engine to be frank, I have seen many people invert their Diffuse to tint your Specular map to compensate some math to make it look good, but that's not practiced as much anymore unless said material really happens to be the type that is negative to the Diffuse color. Someone with better written…
Can anyone explain what a vector transform node in the material editor does? It seems to be changing the coordinate reference system? I've been teaching myself unreal materials while I get some of my stuff set up in it, and everything is really straightforward so far (instant feedback rules!), but I hit a block when I was…
I had a look at your portfolio and the first thing I would do is pin down your specailty. Character, enviroment or props. Pick one and focus on that. If you have a varierty of work it can have a negative effect. you cant do everything, when you try to be a jack of all trades you end up being a master of none and it will…
miauu's Drag&Drop Pro makes file handling in 3ds Max faster and smarter by adding intelligent drag-and-drop functionality for assets, proxies, and materials. What can it do when you drop files from Windows Explorer into 3ds Max? * Automatically relink all missing textures on file drop. * Instantly open dropped proxy files…
Hey I've been working on a 1:1 scale remake of a series of factory units that used to exist in my area for a project and I just have a question about mid-sized assets and how to add more character to them. This is one of the unfinished middle units, I've slapped on some temporary materials in the mean time but I have a…