Hi! My name is Lucas Guzman, and I've been working as a 3D modeller for longer than 10 years, and moved into the gaming industry about 2-3 years ago. I have done work for games (at the moment I am constantly working for From The Depth's game currently in alpha development) and I am looking for more and different…
Hi there. Yah I haul shoppin' carts out of ponds and sell them back to the store for a livin'. Been doin' it for 18 years so gimme a fuckin' check please. Probably my favourite TV show now has a moving coming out this year and they finally put a teaser out on the net. Baked on a true story!
Hi all. I've been working in isolation for too long and I'd love to get some feedback on my artwork https://modularhorizon.artstation.com/ Also what are the most relevant skills I can add apart from concept illustration to make myself more hireable in game dev?
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…
Hi Guys~ This is the 1st time I'm participating for a cg contest, so I'm going to try my best!I would like to share my idea, hopefully everything will flow smoothly~ Story The beast is basking his sorrow under the moonlight, Having self doubts on whether he had the courage to love her.By his beasty outlook with a prince…
Yeah big credit to Yozora for that. Everyone I know, including myself, has gone through the "average joe" invisibility posting phase. It sucks, but there are ways around it. I liken polycount to a school insofar as there are "classes" because it's really a helpful thing to know people, especially in times of need or when…
From my perspective, had thought the previous series complimented your scene nicely, although admit was focused more upon the asset itself so missed those points you've mentioned above, indeed earth has an extremely thin habitable layer/zone at only 3000m (12.500ft) altitude without need for an oxygen mask and 100km (62…
Okay! Day 4! I skipped yesterday because I had no free time. But today I made good progress! Today I did about 3hrs of only modeling + doing some tutorials for some of the twisted cable parts, which I think turned out super awesome and learned a new way to make cables/wires that twist: using Sweep Mesh tool, under the…
Love it. I see that you use procedural realtime masked textures for tanks. Hatch is baked/Baked masks or baked completely? Because it looks a bit better than rest
Hello, everyone! First time poster, so excuse my ineptitude at this, but I am in the market for something rather specific: I've been looking around for someone who could do a model for a character I'm working on. When it comes to this particular model, I'm looking for a robotic character inspired by the likes of Five…