I use lattices (in the animation subset, delete history to remove it afterwards) often. Also, other non linear deformers are really helpful, especially the bend deformer if you have lots of pipes and stuff on your model. The sculpt polygon 'artisian' tool also comes in handy. Finally, check out the tutorial on…
Well, assuming that the 32incher at 4k is roughly 28 inches wide for 4096 pixels and knowing that the 12wx is 10 inches wide for 1080 pixels That means that the 12wx from 2009 has a resolution of 128 pixels per linear inch, and the 2018 32 incher has ... 146. Considering that the working distance is the exact same (length…
Sampler Info Node (Facing ratio) into linear ramp node (v coordinate), after deleting place2dTexture node. Ramp node into multiply/divide node. Reflection Mask into multiply divide node. Set to multiply. Plug multiply/divide node into reflection/reflectivity attribute of your shader. Set the ramp up however you'd like the…
frubes - Nope, disagree. Lowering samples till the lighting is right is quicker and more intutive than rendering out seperate passes to manipulate in Photoshop. The thing is to get it looking right in the first place and with the out of the box render the result is more natural. You mentioned multiplying ao as the law, you…
At first its great and stuff but when you figure out that the game is pertty much linear, then it starts to go downhill fast. Each class has like 3 valid skillpoint combos. And gear wise you cant make any decisions, its just like sword A is better than B, now shut up and use A or be handicapped. Oh, and to be good in PvP…
Hey all So we're having this problem with a CAT animation. It has a 95-frame animation, and it seems like there's some extra movement happening after frame 95. There aren't any other frames beyond that. The movement also seems to begin slightly before 95, so it does affect the actual animation, so I can't ignore it. I…
Hi all, I've been checking out 3ds max recently (haven't used it since version 3) and I happened across the Bevel modifier that can accept a user defined profile spline. I thought this was pretty cool and wondered if the same effect could be achieved in Maya via the default toolset or a script. The closest solution I could…
I'm trying to composite a scene with render elements, and no matter what I try, the final result it always off. Beauty Render: EMvunSE Composite: XYqvQm2 It seems like the color mapping may be wrong in some way, but I have no idea what could be causing it. Also this is in 32 bit, if I switch to 16 bit it becomes much…
alrighty. I decided to break out the "insane graph editing stuff" after all since nothing else was working. I created a control mesh which was basically a flattened cylinder but with the normals preserved (so a flat plane with a round normal surface) I baked normals on to this control mesh from a flat plane, so in max the…
The error in the shader is because you changed the color space of the texture (the color space is indicated below the texture in the texture sample node properties). Simply recreate the texture node of the use the little arrow to reassign the texture and your material should be able to compile. The color settings in the…