Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
More blockout on the minoa level want to make a few notes about how I plan to tackle this, because making a big level - it's kind of difficult to figure out where to start, and do the work in a way that gives me flexibility in the future as much as possible, but is still quick and productive this is my first major foray…
Here is a before after some tweaks If you look closely to the maps, u can see the difference on the roughness map, which is very important to get right, mainly having roughness variation between material types, and adding dirt and splotches to make the surface more apealing. Small imperfections is what sells surfaces. On…
I sure aint no expert but In the first example the bones on the cape are not moving properly at the extreme positions. Get those behaving and you might have it. First thing I would try is a low poly collision mesh parented to yr rig. If you cant use physics then just skin the cape to yr rig and adjust the extreme positions…