Tender Claws is an award winning art studio working at the intersection of art and games. We are seeking one or two talented team members with a strong portfolio that showcases their skills as a 3D modeler. We’re looking for people that have experience working in Unity creating assets for games. We are a small team, so we…
3D Character and Prop Artist for Hire We are looking to hire an experienced 3D Artist to join our growing team. As a 3D Artist you will be responsible for handling all aspects of 3D model creation for the project including 3D model creation and texturing along with 3D model rigging. Given our small-studio format, you might…
Hello! I have a 3D model of game character with around 200000 poly, My FBX file size is almost 70MB which is far too much for my app, I need the file to be maximum 8MB. I tried to reduce the polygons with the "Reduce polygons" modifier but the model is turning really messed up. My model is a character that will eventually…
Hey my files keep corrupting and i have no idea why and it's getting really frustrating if anyone knows how to fix this or knows why this happens please help
Have just found Photoshop can read sbsar files now. Not any of mine although . Or read and crushes instantly. Wonder if anyone found a good use of them there? I hoped to use it as Sampler replacement to quick compositing materials . But can't make it work at all. Have anyone managed to make custom filters with sbsar?
I have a game that has .smd files. I have tried milkshake, 3ds max, and blender with .smd importer, but mesh doesn't show up. Looking for help with this please.
I work in the same building that Total A was made in, MANY MANY MOONS ago, so everyone here has a bit of bot love, myself included. Of course Cave Dog is long gone but we still have a few old timers kickin around and every once in a while a server goes up. My cubemates and I talked about it and this is what we came up…
have to agree that the lighting setup you have right now is losing pretty much your entire scene. right now all of your main props are pretty much all hidden in shadow and the bright white light is the only thing that shows up. I know you want to go for a dark/stormy feel to the scene but if you end up losing all the…