CheyTac Intervention with Nightforce B.E.A.S.T scope, Viper Tactical silencer wrap and Kryptek Camo. 1 4k texture for the gun and two 2k textures for the scope and silencer. Feedback appreciated! https://www.artstation.com/artwork/1n242X
I just wrapped up this project that i started a while ago to learn some new things. I used the DDO 2 Closed Beta for the armortexturing and for a base of the skintexture and i used marmoset toolbag for the "rendering"
Is it possible to clamp textures in Maya and have the edge colour smear infinitely like in a game engine? I turned off wrap u/v but the excess are is grey, what's the use of that?
Hey guys! I finally managed to wrap up my stuff and start an artstation profile And here's the huge art dump (that u can also find on that link): Hope you guys like em!