Greetings amazing creatures! I have run into a little problem of when it comes to biding a script to a Key in 3Ds max, and I would love to get some information on what I might have done wrong. So generally speaking I want to my script to run when I press a key. So in order for me to get the script to even appear in the…
Day 1 Reference: https://www.artstation.com/artwork/Ny0GxD by Alina Dikareva Time spent ~2 hours notes Not perfectly on reference, but honestly with how it looked 1 hour in I'm very ok for day 1 knowing my own limitations. I think I have a tendency to make eyes too big and placed too far out, found myself re-sizing and…
Nice to meet you and thank you for the feedback and thoughtful, encouraging words! So far today I've done an hour and 10 min with two 5 min breaks in between. I admit I'm a bit burnt out or bored of drawing lines and planes for an hour right now. But I'll try pushing it more later, right now I'll spend an hour doing…
Lets look at the pros of both of these methods. A 1. More flexible UV layout, takes less space to pack, can pack caps in random odd-shaped corners of uv layouts to improve overall uv usage. 2. Common sense approach means hard edges can exist where they naturally should. 3. Caps of cylinder can be aligned correctly on uvs,…
Uly's Pretty Simple, "Cool" Summer Smoothie!: You need a blender. (you can give or take on ingredients. pretty much comes out the same. The order is important, though) 1) 5-7 Ice Cubes: Put these assholes in a blender. Use Ice Crush until you hear no more chopping. 2) 1 Banana: (2 if you really liked Bananas. I guess.) Put…
1: Whenever he says anything you say "right", "Person 2", you know that? 2: Right. 1: "Person 3", what do you think? Your staff just follows you around and says "right". Just like a regular parrot. 3: Yeah, shape up. What are you some kind of parrot? 2: Right.
heres an example: "VertexLitGeneric" { "$baseTexture" "models/statue" "$envmap" "env_cubemap" "$envmapmask" "models/statue_spec" "$envmapcontrast" 1 "$envmapsaturation" 1 "$envmaptint" "[.55 .55 .55]" } all the "envmap..." properties are relevant for the specmask. standartvalues are 1. you can toy with the values to get…
The approach you're taking is fine, it is the result that you have confused. Essentially you are saving yourself a lot of time as you unwrap/lightmap as you go, approach. Which is great, but you need to remember to set everything to non-overlap distributed uv layout in the 2nd channel when imported into Unreal. For…
1) Bring the mesh down to level 1 sub division. 2) create UVs 3) Bump the resolution back up to the max level. 4) Under the Texture tab that is right under UV tabs, Texture from Polypaint. 5) Clone the texture. 6) Under the texture menu click flip Vertically. 7) Export the texture. Exporting the entire mesh with the…
If you put a normal map from a hipoly source on that it will usually fix the smoothing errors. Sometimes you will need to chamfer the edge if it's sharper than 90 degrees here's an example I made: the three models all have exactly the same geometry. However the two on the right have 1 smooth group and the one on the bottom…