Hello! Recently I've been learning about geometry nodes in order to create procedural landscapes, and have come across something I can't find information about elsewhere. When distorting a procedural image texture using procedural noise, the distortion isn't uniform across the surface. There is a spherical gradient of…
Weird. I bet Max is storing the 100% scale first, then transforming to zero, before starting the animation. Exporter on the other hand might he tossing the initial state. So it starts at zero, and tries to scale from zero. Which means zero x 100 = zero! Just a guess though.
Avoid scaling. This will make you texture desity different. Scaling is the easiest way but not professional. Also it will make dozens of faces rendered but not visible. If you want to make a crazy-detailed cave on PS3 you need to avoid losing of polygons and I'm talking about 1 000 000 tris scenes.
There was a lot of Unearthly Challenge drama 3 years ago, if you want to know what happened, you can read these: http://www.polycount.com/2010/12/05/pre-dom-war-v-caution/ http://www.polycount.com/2010/12/13/dom-war-founder-resigns-future-plans-revealed/
based on this picture and interview http://www.engadget.com/2010/06/11/rock-band-3s-gear-priced-keytar-and-pro-guitar-sport-midi-out/#comments http://www.gametrailers.com/video/e3-2010-rock-band-3/101090 that "full-sized, fully functional Fender guitar" statement is not correct.
That's dirt cheap. A typical plumber or electrician is going to charge $100 an hour for their services. When I worked as an electrician the company charged us out at $108.75 per hour. The best painter I've ever met also charged $100 an hour. $450 for six hours is closer to what it should be for a professional.
yea, 100% custom map is very hard to do, if you want to make anything bigger than a room. lol. i know, i was art lead for an unreal makeover mod and we made a small city 100% custom and it took like 6 months and between 30-40 people.
^+1 for the 100 pushups plan, I went through it once(didn't get all the way to 100, though it WAS for lack of trying :) ) but it's such a small amount of time required to do it, and you work so many different muscle groups. For someone that despises lifting, this was the easiest route for me to take.
Tried your alpha with zbrush alpha with dragrect with 100 intensity working good, tried in projection master, same with 100 and it is working good. Make sure you are not working on a layer with the slider set to a low intensity... just an idea ohh and another one, look if the intensity of the alpha in the alpha pallete is…
Thought this would be a good place for this. [ame=" https://www.youtube.com/watch?v=CIQ4Yty1ask"]IGN's Top 100 Game Developers: Humble Beginnings - YouTube[/ame] [ame="https://www.youtube.com/watch?v=bgwG-VBKStU"]IGN's Top 100 Game Developers: Industry Advice - How to Get Started - YouTube[/ame]