Okay guys, I've started with the blocking process. I'm having some troubles with the position of the assets and walls to match the perspective view from references with the scene. I also create some lights to test the first renders. I think I need to open the focal lenght to 12 or 15mm in some shots to have the same…
Modeling from orthographic views is always easier of course. You will most probably not always get concepts that show the object from more than one side (depending on where you eventually end up obviously) so it is a good idea to try learning how to work without them and do some design decisions yourself on the fly. If you…
How did you set up the camera? I don't know if I did it right, I set the angle of view = 40 and rotate X = 55, I think Its ok but not sure, you can check in my latest post: http://polycount.com/discussion/194402/riot-creative-contest-2017-wip-joao-dias#latest Another thing that I dont know is from the 3/4 view what side…
just because you can doesnt mean you should and most if not all current-gen engines can throw around 80k tris like its nothing...my point is ALOT of that is wasted, will look better and can be produced faster if textured poly crawling is when you get less than 1 pixel thick polygon lines as the viewing angle changes and…
not the 416 we see everyday, but still cool. if its for 1st person view I personally could like more geometries. one thing tho, the inclining surface on the left side(with no ejection port, where on a regular m4 its a tubular form)of the upper receiver seems a bit off. But maybe it could be the viewing angle. its just to…
Thanks for your comments ruberboy. We were playing a bit with the camera point of view when we started to work on this project. We wanted to make it isometric (see the first posts on this thread) and the isometric camera in fact looks really cool, but we had some gameplay issues because that point of view and finally we…
Just recently bought IpackThat on steam.Finding it a great tool so far.I had a few Ideas for feature requests.Ive posted them on the steam forums and thought I could post them here to. 1 the ability to save coloured cluster goup image as a texture without visible wire frame.This could be used as an ID map for surface…
@Pior - It looks like I deleted all the pages I had bookmarked trying to fix the folder view but the registry additions can be downloaded from: http://thewinforums.com/topic/23106-resolvedremember-folder-settings-finally-works/ and: http://dotnetwizard.net/vista-stuff/make-vista-remember-the-folder-view-settings-like-xp/ I…
It's very well modeled and looks fairly beefy from the side, though in the FPS shot you provided it's looking rather boxy and some of the beefy has been lost. This may be because the details and forms on that make it look great from the side (and those kick ass front details!) are hidden from view, instead putting those…
Hi everyone, just joined polycount :) I've hit a bit of a brick wall with this sculpt I'm working on , this is my first try at a full female bust. I'm at the stage of mid frequency changes - no hair or eyebrow detail yet, I'm still dynameshing, as I'm not ready for details because the form isn't looking right to me yet.…