The arm looks much less painful now, good work. The torso is still a bit twisted. I did a quick paintover if you don't mind. The green is what you currently have: her sternum/chest facing one way, and the belly button facing forward. You'll need to bring the two closer in terms of which way they are facing (the red arrows…
Looking good! I agree thought that some of the wear on the metal might be a little much trying to sculpt. I'd try to hit up any major dents and other things that actually change the silhouette slightly. For the rest id try the PS thing or Crazy Bump and just add in that little extra noise by Overlaying it. Geometry is…
Some quick running around after making some changes to how the forest is spawned: https://www.youtube.com/watch?v=htj8Vl0KVEc I saw there is a tool on the marketplace for more user friendly procedural spawning compared to Unreals built in Procedural Foliage tools. The plugin is called "Simple scatter" and really helps cut…
I have Kismet set up with a Matinee with all my camera Q's set up and I am ready to export for editing in Premier. Problem is, when i play in editor it stalls at my player start point. Here are the tuts I followed in their order 1 [ame=" https://www.youtube.com/watch?v=MmlKpB5LZYw&feature=related"]How to make a…
And i am back!! After taking a pretty long break i thought it was time to finish my church! So when i looked again with fresh eyes i bumped into the same issue i had before: lack of focal point. I like the solution i was going for: BREAKING STUFF... But i decided to go for something more central to avoid having the stained…
You should be able to get a nice effect by creating a fresh new Particle Effect in the content browser. The default settings should output particles upward like a basic fire. Change the material to your bubbles and set up the SubUV amount. This is done by changing the 'SubImages_Horizontal' and 'SubImages_Vertical' amount…
Amongst a number of games I rage(d) at, is Bad Company 2. I wonder why nobody else mentioned the game in this thread :D . The game is awesome don't get me wrong, but man.. sometimes I get real angry at certain situations in the game. For instance, when 3/4 of your team are snipers and camp back at the spawn area and you…
I have to agree with Jessica about the original colors appearing more corpse-like. The eyes, especially, seemed more threatening as a milky-white than a glowing green. The kimono looks too clean for a ravaging undead. Try adding stains, especially around the hem and cuffs. You might also want to add some stains to the…
Hmm...there's a few things you could try: -When you turn on the lights, use a toggle, and at the end of the sequence, feed back into the toggle again.That one is pretty straightforward. -for the kactors, can you spawn them dynamically? Otherwise you could teleport them backto their starting place. If you can spawn them…
Hi there! Here's my latest work. Fully sculpted with ZBrush. I am creating a series of illustrations based on the 14 creatures here on the bridge. This is my first outdoor scene illustration. It was a pain to create, but also very fun Some ZBrush screenshots: The 14 soldiers who are on the bridge: Focus on some of…