Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
There are basically two ways to create maps like glossiness and specular maps etc. Option 1) You type in the values numerical in Photoshop and then paint with that value. Most often this will be the case for parametric and percentage values which require a monochrome map. Say for instance you want to numerically create a…
Okay, here are some other possible problems that I see now. (also: it might be pedantic, and more typing, but personally I'd type out the full names of parameters like -edit rather than -e, -command rather than -c. It makes the code a lot easier to understand IMHO.) NOTE: Red code means how the code was originally. Green…
ok, some random thoughts: i know what you mean, i was at that point 2 years ago myself. back then i was a part of a mod team already and one day i thought i should give environments a try. So i just started painting areas. my first concepts in perspective were so crappy that i soon switched to painting isometric views.…
Thanks for the comments, Fellas. Dan3d: Great point! A definite oversight on my part. I addressed it by inserting a few chunks between the chainmail and the arm which I hope will moderately satisfy the armor enthusiasts out there. I realize that a sleeveless padding is pretty ridiculous, but I wanted to show the work that…