Hey bud, this course really helped me grasp my understanding of sub-d modeling. I'd suggest getting the hang of sub-d before moving onto game resolution assets, because a lot of times those require sub-d modeling early in the pipeline. If its still the same, you can demo a Pluralsight account for a few days and blitz…
I've rendered out a load of Passes in Render Elements, Max, Mental Ray, so I can understand how they all 'fit' together. My A&D Level Specular pass shows information but the A&D Output Specular/A&D Raw Specular/Specular passes do not show any information. Why is this? If there's information in the level pass then wouldn't…
hey, basic usage is something like - junction <path to location where you want a folder mapped to> <path of the actual folder on disk> let's say you want to move your zbrush preference/user folder out of the original install location somewhere in c\:program files on the SSD to an existing folder d:\usr on your much bigger…
OWMYGOD ! This is soooooo cute and i rarely say something like this :D Tremendous job, putting this into my favorites - will be having a huge eye on this feed :D <3
More like, then you eventually realize that a mashup of cool pictures and nostalgic experiences doesn't magically create good gamedesign. :D Sorry, I just had to be that guy :D