Hey EQ sorry for the late replay. I just got done using Unity and skyshop on a 80 hour art test ! :) if your interested on an environment artists experience on your guys great tool PM me. as for your last reponse "What do you mean by grime exactly, blending in a diffuse map, multiplying on a dirt map, AO in general?" I was…
Good! Close enough! But not quite right (I think)... So here is my solution... As you said we need to save the lower 8-bit and the higher 8-bit to different files in order to mix them back together in Unreal. In order to to do this, open up the original 16-bit vectormap and simply go to Image/Adjustments Levels. First…
In this context, imagine when the engine is drawing transparent triangles - it has to render whatever is behind that triangle first, so that there isn't a gap, and the new pixel can be properly blended with the frame. Ideally you'd render each screen pixel the fewest number of times to get the best framerate, so these…
I'm not sure if this will help but we recently added wrinkle bump maps to the faces of our characters. Because doing wrinkles with topology was a pain, both to model and to rig/animate. It works pretty well. 3dsmax: - In the bump slot put a composite map. (hopefully you are using 2008+) - Create your base bump with no…
Hey thanks @MagicMeister The kaftan has multiple UV sets, the first is the usual for the bakes The second is where the embroidery is tiled, then both normal maps are blended together in unreal. Each tiled embroidery has its own material and then various masks allow for things like damage and dirt to be overlayed on top.…
What is Animation Versions Kit? Animation Versions Kit is an add-on which saves your animation in different versions, and you can load any version back anytime you like, which means you can have multi versions of your animations in one blend file. Get the add-on on Gumroad: https://gumroad.com/l/fwCMk…