I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
Autodesk Official VIdeo : https://www.youtube.com/watch?v=q0bIYyorjY0 Eloi's video : https://www.youtube.com/watch?v=YbrHCICnT4sPerformance update detail. https://cganimator.com/3dsmax-2022-modifier-modernization-includes-3dsmax-2021-pus/ Smart ExtrudeSmart Extrude Cut-through - removes geometric data when the smart…
Fixed it! Always good to have friends that know programming... Go to .../xNormalLocation/ui/ and open up controls.lua with your editor Delete everything in it and paste this: --[[ xNormal UI generic controls (c) 2005-2015, S.Orgaz.--]]dofile ( xn_get_ui_path() .. "utils.lua" )dofile ( xn_get_ui_path() .. "input.lua" )--…
I was more talking about specific styles/types, so like: Sports? Weddings? Portraits? Landscapes? Cityscapes? Interiors? Low light bars/clubs with friends? Low light exterior/nightscapes? Pets/birds? Vacation snapshots in daylight? Long exposures, for waterfalls etc? The specific sort of things you want to do will tend to…
In this documentation, I describe in-depth the Hatched Ink Shader for Unreal Engine. I aimed this shader specifically at Concept Artists, but I can also imagine a use for it on games or anything else. If you have somehow stumbled over this documentation without knowing about the shader, you can get it here:…
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
If you're a 3D artist in need of a new computer, or just want to upgrade an old one, this is the thread for you! Building a PC can get very expensive, and many simply don't know enough about computers to make an informed decision on what to buy. This thread aims to help those who are less tech savvy, or whose knowledge is…
Epic Games has been quietly working behind the scenes on a M-M-MASSIVE update for Unreal Tournament 3. However, the most exciting news may just be that this is only the beginning - a very small part - of what they have in store... SUMMARY OF MAJOR FEATURES:* Major enhancements to Server Browser * Visual and menu flow…
Hello guys, so I really considered what would be the best possible topic that could be of interest to the community as a whole and in the same time give me the needed help because my CG career hasn't even started and I am hitting a brick wall. That wall is the implementation of: Linear Workflow and the many hurdles of…
So I’m going to be using this thread to
post the progression of a diorama I’m currently working on. Il start by uploading what i have so far. This was my sketch after creating moodboards I then moved onto creating a blockout in maya. After I revisited the blockout and began re
arraigning the composition and creating props…