@Jakro Thanks so much! Hopefully I wont disappoint.. @Optimus Try it! Emulations teach you a lot. Don't forget to bring your own creativity to it, though. :) @RustySpannerz Wow, thanks. I hope there's something useful among all the words.. @RitualSynergY Thanks, man! On that note, I'll keep talking about various things,…
Hey ToRuKMactO, Glossiness is a parameter of the specular part of your shader material. If you consider that Specular (aka Specular reflection) is a reflection of the environment around your object where black on your spec map indicates 0 reflection and white indicates very reflective then glossiness indicates to the…
Thanke you guys for the kind words. It really helps to keep me motivated. tremulant: I will post wires and flats once I am finished with him. SHEPEIRO: Yeah man, those seems are killing it. I will fix them asap. noritsune: I will look more into those curves on his legs. Thanx for pointing that out. The monotone desaturated…
Edit: This is a later update that I wanted to tag at the beginning to compare, past this point is all the history of this project, enjoy! Hello everyone, for the last 2 months I've been really trying to study the Overwatch art style and have taken the time to try and make a full character based off of an early Reinhardt…
Kindly send your CVs and a link to your best work only to ariel@maestrogroup.com We are seeking the following: Lead VFX Supervisor A Generalists. You’ll need to be nimble in AE/Nuke and Mocha Pro and highly adept at blue and green screen extraction and CG set integration. Working knowledge of VFX Pipeline development and…
The primary differences between Toolbag and Iray are that Toolbag is a real-time renderer, more like a game engine where most of the rendering systems are optimized for speed rather than absolute quality. Iray on the other hand, is a traditional ray tracing rendering (like Vray, Arnold, etc). So when it comes to ray traced…
This is a passion project of mine mashing the Dune Universe with the Spaceballs Universe based on the two following concepts: The basic premise was to redesign the spice harvester from Dune to look like a gigantic mechanical comb. I am not 100% satisfied with the end-result, but I feel like I have captured my original…