Hi,everyone! I am a beginner 3D artist and just joined this forum! I would like to hear your opinion on this weapon chest model that i am currently making. It is for a VR project and will obviously store weapons xD. The model is in the animation stage right now and what you see is only the static version of it :) . Tools…
So i've been wondering, would it be possible to take 3 (maybe 4 with the alpha channel) greyscale images and pack them all into seperate color channels then load the texture by color channel? I'm working on making interactive comics for VR, where you can turn the pages by hand, however the texture maps are huge, I was…
Thanks :) Yeah I cut some corners here and there, remember that the environment was made for the tutorial :) @G3L: You are right. I'll update the plants later this week when I update the build with VR support :) Thanks! @Antonioneves: Thanks man! @XMFZ: Thanks!! @3DKYLE: Thanks :dizzy: @Peanut: Thanks! I'm gonna "crunch"…
Portfolio - http://sliviz.portfoliobox.io/ I am an enthusiastic and professional 3d designer. Providing fast and successful design solutions across a number of digital platforms. Animation Virtual events VR Exhibition and event Design Visualisation Product visualisation Working drawings 3d Modelling I use the following…
"A secluded Chateau, hidden deep in the Autumn Forest" I'm pleased to share my latest personal project! I started this one back in the fall as a project to hone my stylization work and also to learn a couple new technical art techniques. Mainly to dive into Pivot Painter for animating and globally controlling foliage, plus…
Currently available for remote freelance work I'm a Professional 3D Character Artist with experience working remotely video games and VR. I specialize in 3D modeling, Baking normals, PBR texturing and rigging. I have experience with Unity 5, UE4 and Cryengine. You can contact me via my portfolio. Please only serious…
Have a phone interview for Oculus VR next week for an Artist position. I haven't really been compelled to job hunt AAA game studios, being pretty content with my indie freelancing, but I had to give these guys a shot :) I have a feeling they are going to push deep into the game development side of things internally (If…
Hi, I am a 3D artist with game dev experience, including 2 shipped Steam titles (Tron inspired games ROOT and VR shooter DEADLOCK). I also created most of the art for Denizen (still in pre alpha). Check out my full portfolio on Artstation If you are interested in working together feel free to contact me here or email…
I'm working on a game character for a VR game, so I'm pushing the polys more than I would in a normal game to get a smooth look ingame. Please ignore the parts where you can see her scalp but I just want some feedback on the hair for now. I want to make it look really good. This is in Maya, unlit currently. Any advice…
Spotted a new challenge on the Unity forums, figured I'd share here since we all love a challenge! I'd have posted in the Unity subforum but thats really just for tech talk. Looks fun, tis compatible with a wide range of scope - I think I'll set aside a weekend and have a bash at a tiny island or something, cute style.…