Hey everyone, this is a project i finished a while back and would like a bit of feedback. I was going to super low polys and a few megs of texture space total. Let me know what you think and where i can improve! thanks a lot everyone!
betas out folks, lets take a look! http://www.123dapp.com/ edit: at 417 meg its fairly beefy.. hoping for something reasonably substantial here.. still downloading
I met with some friends from college who work for another game company, they mentioned some sort of networking website where you can create a profile with the companies you worked for....something like linkedto.com or connectedto.com...I figured some of you are familiar, but the name is on the tip of my tongue and I can't…
10th and 11th were missing from the map list. How do people do those isometric timelapses? Are they really saving a 40 meg file out daily and rendering a map?
Here a 180-some meg movie of the opening and first level. Filmed with a cam but you get a good idea of the singleplayer stuff. Got me excited http://www.planetquake3.net/download.php?op=fileid&lid=2210
try media player classic.. its a really small file..less than a meg and it playes everything.. sorry i am so annoying next time i will hire james earl jones to recite everything..
Cool thanks. I'm not going for portfolio pieces. Got enough of that. But if you merge them together how can you avoid having the hard part from bending in the rig? Weight painting would be enough? On shoulders?