Hi everyone. I'm trying to make a shader that take the position of a light source (or any object or point in the world space) and start a gradient from it using nodes. Then, the "illuminated" area should be shown in the object as a gradient that the size depends of the proximity of the light source. It's kinda hard to…
Can anyone reccomend me a cool character lighting tutorial? Doesn't matter what app it's for, as I'm guessing I can replicate it in Maya (just as long as it doesn't involve using Vray or any of it's lights).
Hey I love the idea for the scene and it shows a lot of potential. But I think there are some areas you can improve on or could keep in mind for future scenes. 1. Your main issue is lighting, its mean to be set at night but it doesnt feel like it. You could make use of an omni light on the musket being the main source of…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Hey all, So I'm trying to put together a sample level for our game's pitch video and running into some weird lighting problems. Its hard to explain so I'll just show the video: http://youtu.be/ry6RnuHFhLQ Basically as you can see, the light seems to get darker and almost black depending on the angle of the camera. If I…
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Hey everyone, This is a quick scene design and lighting study inspired by the upcoming game "The Last Night" and its cyber-punk themes. I tried to experiment with a couple of lighting styles to stay with the theme. I also added some characters to tell a story about what happened in the scene. This was different to the kind…
Hi im new in 3D or blender. i can make a good light for my render, if u know the problem pls help. or ask what u need know for that. I want a natural light but this pic have hard shadows.
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Hello. Is there any tutorials that talk about how to create a mask texture for a light function material in Unreal? I want to know how to make specific shapes. Here's what I mean. I have these two lamps: Making a circular mask for the light function was fairly straightforward. Just a line across the texture. But the lamp…