Hey folks, I was recently inspired by the new trailer for the BotW sequel and wanted to finally attempt to do this character justice. Block in & sculpt are in-progress. I'm aiming for game-res with painterly PBR textures and a simple environment for presentation.
Ha yea, I didn't plan that originally but one of my friends thought that too, I've been looking for ref pics of that scene in the movie, no real luck so far :/ Guess I could just find someone who has it and watch it
Hey thanks for the input so far everyone. I put in some more work on the first 2 textures... 1)I sharpened the image and redid the normal map 2)I sharpened this image also, and changed the metal texture a bit I also started to create the room, fill it with stuff, and light it.
Nice work so far, especially the cloth looks very clean. The area around the front delts looks a bit strange and the transition to the biceps a bit sharp for the overall style and body type, but nothing that needs fixing urgently if you already moved on. The reference is hard to see at that resolution, but maybe that's the…
I was very disappointed in how they handled the protagonist in this film. The character herself wasn't particularly objectionable, I just didn't like the role she played in the plot, or they way in which they resolved her part. It just struck me that the way they approached this lacked a lot of the daring that was evident…
newest update: OLD Hey guys, getting late... Here is some work for the dragon ball contest going on zbrushcentral, my pick is c-18. I think I have always had the crush on her and her badass-ness. ref base on this excellent cosplay: http://farm1.cosplay-it.com/photos/0/1740_4c3f79087acf7.jpg I am unsure how much time is…
Man... What a game! I really liked Death Stranding story and I wanted do build something from it. This is my take for character Sam Porter Bridges. Find me here: https://www.instagram.com/velimirkondic/?hl=sr
Hi folks I'm back! Took a break because of Thanksgiving. I got to the texturing part finally! I'm running into some issues though. This time I focused mostly on the base of the model, I used a Smart Material to start off and added some of my own things in there and tweaked things a bit. Added color variation and a subtle…