Hey Everyone, . I had made a Snow shader and therefore i wanted to showcase it with an environment. It is rendered in Unreal Engine 4. Few of the Foliage is brought in through Speedtree. Because I am still a student and it is my first ever Shader so it was quite challenging at first but I learned a lot and i will try to…
People: Tim Simpson (Pixelmasher) - those vlogs you made for the ArtStation Challenge were great. Josh Lynch - His Substance Designer Mentorship, leading to the Mentorship Collective with several artists. This is a neat idea altogether. Javier Perez - Substance Designer. Did a talk at Gnomon. A judge on one of the…
Day 9 of using polycount - Day 41 of my personal challenge: Good morning to everyone, except those it's not morning for. I was able to clean the geo a little. I think this looks better than what I had yesterday. The next challenge is working on the side part!
I don't know what your goal is with these weapons. Whether it's to build a portfolio for work, you're already working, or just for fun - it would change my advice. I'll assume this is to build a portfolio for work. As others have said, I think focusing on specific improvements is a good idea. I saw your other post where…
Hello folks. After playing SH2R I was curious how to make cloth and plastic like game has in hospital basement. It might not be physically accurate, but most of the time looks convincing enough and most importantly - pretty cool. A is straightforward, this kind of thing I can do since this is what most tutorials show -…
Hey guys, just wanted to drop in and do a quick recap of what I'm hearing here. I want to get together an actionable list of things that we could do to help serve our community in a way that's beneficial to all of us. After reading through the responses so far here's what my take-aways are: - Return of Monthly Challenges-…
Butt-Sahib - Because of several reasons. In short: -because the challenge was based on this model -lowpoly people get more detail in their models, with the same budget. -highpoly people learn to prioritize and conserve polygons (this is a skill that some schools forget about) -everyone gets to push themselves a bit more,…
Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now. but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…