An article I did on my Rome: Church of Sant'Ivo scene with 80 Level. Discussed a few concepts ranging from blockout, modular assembly, lighting, post process, composition and more. Original Article Here: Complex Modular Architecture Environment in UE4
(Although some people will debate that 199$ is still pretty high for a 35% chance of getting the dreaded RROD.) Really they got it down to 35%? I always thought it was like at 80-95% since everyone I know has gotten it at least once.
I either draw the linework in a subtle colour similar to the background, or if it's high contrast linework I put a 80% opacity layer over the top to dampen it down. tend to start with midtones, then go darker, then go lighter, painting over the top of it all
What is the point of this? Shelve the models so we can see a new movie starring Jolie and Hopkins in 100 years? Why not just have real people in this movie? So incredibly stupid and excessive. We're in the 80's of CG here folks.
I use ManicTime as well, great little app. Except It's forced me to uninstall some of my much loved games when I saw how much time they were eating. r.i.p my lvl 80 night elf rogue. :(
while we don't do particularly amazing lagers, our ales are really worth a look. spitfire, london pride, landlord, mordue, newcastle brown and old speckled hen to name a few. And caledonian 80 if I'm right in thinking its an ale.
ugh. White noise looks like this crappy Myster Hunter show on TV where these 13 year old kids walk around grave yards with a 80 year old voice recorder and wonder why the shit they record with it sounds like voices.
I have finished designing the patterns which'll sit on the gun.. The area still am working on, is the colors, so that it'll stick to the theme of 80's Science-Fiction. Will keep this post updated! Any suggestions would be greatly helpful. <3
The iconic AWP now has an 80's sci-fi twist! Experience the all new AWP Alien featuring a hydrographic of an alien spaceship. Presentation Shot 1 http://imgur.com/ZzwBLW1 Presentation Shot 2 http://imgur.com/U3qbRj8 Texture Sheet Picture http://imgur.com/7Doh7QY
Hi, this is my first post here :) I'm working on in-game low-poly model of snowboarder. This is my first 'extreme' low-poly model. The boarder is 584 tris and the board is round 80. Modeling is done, working on the texture now and will be doing rig after that. Any comments/crits are more than welcome! :)