"I hit undo around 4 times, mesh didn't come back, said there was nothing more to undo." Then when you hit re-do it says no more re-do, right? I've had this happen on 90% of my models and I have no friggin idea why! Annoying as hell, isn't it? I searched high and low and couldn't find any mention of the problem. Luckily I…
Well i tried 560 ti on two more totally different systems , one was AMD based other one was Intel based to....and same stuff...so i think that narrow it down to driver issue or Nvidia want to be reacher ,thats just stupid ....i don`t intend to give one bag with money just to be able to work and after that to test my work…
1. the terrains texture is stretching too much, also the terrain is too high poly. So I will add rock static meshes to create variety and also allow for a less detailed terrain. I may also add factory smoke stacks and pipes. 2. This satellite just simply sucks needs to be remodeled 3. this rock mesh is not so bad but the…
What a great thread! Awesome to hear what you guys all have in store! +1 for the Full Throttle bike! This is what's in my brain vault (not in order of importance) 1) FBX exporter for ZBrush. Obj sucks! If I can properly hack my way around it that is! 2) A C++ rewrite of my ZTool autosaver that works together nicely with…
Thanks for the compliments! As for the bipod it does fold forward. After trying to move it into position I realized I need to modify the plate a little more as it penetrates the mesh if I try. Thanks for pointing that out. Also, I found need to integrate the barrel into the muzzle brake or at least change that up a bit as…
Hi. 1. This should be in the technical talk. 2. Unless its a stained glass, the glass parts should have almost zero opacity. If that doesn't give you the desired result because it reduces the reflections too much, you can try using fresnel as a base for the opacity. That should be fairly accurate as it acts the same as pbr…
Thanks for all the feedback! I had several problems with the workflow. First time using some programs and I had to learn a lot. This is what I did: 1) Solid polys with 3dsmax 2) Rework and detail in Zbrush. And polypaint 3) Retopo with topogun 4) UVW in 3dsMax 5) Bake with xnormal (fail) 6) Bake the polypaint in xNormal…
Yeah i don't understand what's up with the "quit school" thing, I'm happy for every minute i can be here and i also think every minute is necessary, have been studying maya here for like 7 months and ain't no where near ready for a job nor do i think i would get one, this course is only a 2 years course and the second year…
So I applied to 4 universities. I got one reply from a university I really want to go to, and I was asked to hand in 10 pieces of my work, 7 of which are really specific 2d requests. Sadly 2d isn't my strong point, so I would appreciated brutal critique when the time comes. :p Fixed up some more things. Anyways, this was…
I'm awful at likeness sculpting, so don't take my suggestions to seriously. So I took the picture of Micheal Scott at the top, desatured it, and removed his eyebrows and hair, for better reference (the results are disturbing) 1. I think he has a tiny bit too much jaw width. 2. I feel his nose wing are a tiny bit to wide 3.…