There are definitely people who specialise in landscape and foliage work - 4-5% of the art team at my studio do that pretty much exclusively and pay is equivalent to any other environment artist afaik Being able to operate Speedtree effectively is a useful skill and will certainly be considered a plus when applying for…
Big update here. Got quite a bit of work done since my last post. These include:* Sculpted one of the three large trees. * Used SpeedTree for the foliageand smaller treeand will do for the ones in the background. * Sculpted the rocks in the foreground. * Sculpted a tile-able wall and placed it in the scene. * Set up some…
Grass looks great! One thing I do to ground foliage is mask out wind for any parts of the foliage that contacts the ground. The other thing is to add a PerDistanceFadeAmount to the material so the distance culling does a soft scaling, rather than a popping. But that grass is great, nailed it. For the bushes, what kind of…
It looks so bad atm, I havent baked anything yet because I've ran into some problems ppl might be able to help with, I have a particle effect I created for leafs falling from the tree but for some reason they are blacked out and I have no work around and cant find any help anywhere or anyone who had the issue, the second…
Hi. First of all, sorry for English. As in the title, I have huge problem with shading of foliage. I have everything done by myself, and I run the script from demo of Speedtree from UDK: SpeedTree Mesh Utility 5.1 . My version of Max is 2011 32 bit. This is what I make: http://s4.ifotos.pl/img/23JPG_npqnxhw.JPG…
I can't agree with this more, speedtree is awesome but it requires you to go in and play with near every slider to really get a handle on how it works. Their documentation is barebones and their tutorials, while getting better, are the same. The way Speedtree handles materials in the modeler is wretched in my opinion and…
Do you create moss in Substance Designer, or is there a method to do it in SpeedTree to use as a texture for blending? I'm aiming for realistic results.
I think you are giving yourself away a bit here dear Johny.. :) If you take a closer look at the normal map you will see that it is just not ran 1 easy pass through crazybump, secondly it has an alpha mask. Please check the mask out and tell me how to make it in 1-2 minutes. If you can I'll pay you dearly. Thirdly this…