@fairlyBread Thanks! I'll probably try applying and smoothing the skin-weights for better cloth deformations and try adding some subtle cloth-sim. But yeah, that's totally me, getting distracted from the environment by some character-sidequest :tongue: In Maya, the function to transfer skin weights from one mesh to another…
Hey guys! Learning baking and understanding texel density was a real challenge but I finally managed to finish baking my first character! Please give me any critiques you have! 72k Tris
Hi all, I'm doing a 3d model based on a concept by Tooth Wu. I'm Trying to post WIPs more often so I'll be posting my progress here also. Any C&C are welcome! Concept Art (by Tooth Wu) :
Hello everybody! I have been lurking around polycount for a long time alredy and finally decided to post some of my work) For the last few month i've been studying anatomy and here is what i got in result, crit's and comments are more then welcome
First shot at the bony limb. Originally planned on having it as the centerpiece of a scene (poking out from under a sand dune, clasping a chest). I'm struggling with organic modeling, and any feedback or criticism is appreciated. I modeled one bone and reused it for the fingers, but as I look back at reference photos, I…