Hello! I really thank you for answering this question I had. I did what you mentioned as you can see in this screenshot, I hardened the edges with "Mark Sharp" and instead of applying "Shade Smooth" I applied the "Shade auto smooth" (I saw it in a video that talked about hardening the edges). When doing this, the strange…
How is it supposed to know what you want sharp and what you want smooth? There is even a similar angle on the bottom. Subdivision can be controlled by adding support loops where you want to keep the edge sharp. So add 2 edges on the 2 sides close to the original edge where you wand it to stay sharp after smashing subdivide.
Hello, Once I change the resolution from 256x256x to 2k, the texture gets so ugly and sharp. Why is that? How do I solve the issue? 256x256: 2k: It doesn’t matter if I start with 2k parent size, or change it later. Always when the texture is high-res, the texture gets so sharp and pixelated. And it also happens with other…
Ghostscape, The only thing im worried about with "loosening" the edges is that when i apply the map to the low poly ill get that weird look because the low poly will have a sharp edge and if the edges arent a little sharp on the high poly then it's going to have that blackness you get when you apply a really rounded edge…