Im not a mental ray user (vray and brazil). The scanline renderer is too slow for me to use (2.5 star super sampling with about a half million polygons at 4096 resolution). I tried mental ray but the normal map's sampling looks terrible. I upped in the min/max settings and have tried switching from box to mitchell. This…
There's an encyclopedia on that very topic right here on polycount: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1
I'm having a bit of trouble setting up V-ray lighting for an interior scene. Despite using a v-ray sun and light plane over the windows, the room is still very dark overall. The detail shadows on the window frames also get lost in the render. I'm still very new to using v-ray so could've easily missed a setting…
Hey everyone!! Okay sooooo I just downloaded Maya 2016 extension 2 and the mental Ray plug in. I turned it on autoload as Autodesk says but can't get it to work. This is my first time doing this. I open a new scene and drop a basic cube in there and try to use mental ray but get a black screen with this: "// Warning: line…
I am having a TON of weird issues with 3ds max's Baker. I am trying to bake the normals and AO for my BR but the asymmetrical elements (The ones that don't get mirrored and are in the 0-1 UV space) are having ray misses in every other triangle. I have tried collapsing both my high and low, triangulating the low, checking…
I am having a problem with the default layered shader that I am using in Maya as it only seems to render out the top layer in Mentalray. Does anyone know why this is happening? Is there another material I should be using? Here is the Maya software version http://www.flickr.com/photos/89952669@N05/8315921214/in/photostream…
Smooth mesh has been renderable since version 2009 with mental ray I believe. As for a black render, first thing, check your alpha channel to make sure it's actually finding the objects. Next thing would be to check the normals; if you have any negative scale values remember that will invert normals. Then switch out the…
I've been having an issue with random ray misses appearing on my texture maps rendered with the renderer. I've had instances where a render has come out perfect, then altered the cage slightly to correct a real ray miss error then suddenly these random pixel ray misses will start appearing all over the place and in areas…
The standard material is used with max's default scanline renderer, you can use this and there is a "mr connection" tab at the very bottom of the material (at least in 2011). I haven't used alpha/opacity maps with the standard while using mental ray, when I use mental ray it's usually for the power of mental ray's…
I'm using the blended normals hack to fake SSS on my human model. This renders very quickly on the Maya Hardware renderer. However, there is an object that attaches itself to the body model that needs to be rendered using mental ray in order to generate shadows. I'd like to combine the two so I can speed up my render times…