I'm performing level design for a sound designer as part of his final year project at university to create audio for a short survival horror video game sequence. The environment itself is an abandoned underground bunker, one in which the protagonist finds themselves mysteriously entombed. The gameplay will be minimalistic…
RedDot Studio is looking for new project after Sniper Ghost Warrior 3 project where we created most of vehicles and architecture works in Cryengine. Also we are skilled in Unreal Engine 4. Additional info on website http://reddotstudio.pro/ email: andrew@reddotstudio.pro Here some screens of our works from SGW3 project
Greetings Creatives! Here's a brand new looping track that might sound cool under the menus for a sci-fi game. Maybe something industrial that takes place in space: "RUSTY HULLS IN ORBIT" You can listen to it here: https://soundimage.org/wp-content/uploads/2026/06/Rusty-Hulls-in-Orbit.ogg And download it here:…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
3D Short Animated Project “The Verge Last Touch”. This is story, about a woman (Sarah) who founded a very old amulet in archaeology excavations. And, no one expect about what kind this amulet. That Amulet has a strange and evil power inside. Once day this power come out from this strange amulet. Will be able Sarah to…
I also learn on my own and I do a mix between big projects and and small ones. I mostly do small ones and focus on techniques like hard surface modeling or baking textures etc. I want to get those techniques down so I can go further in the pipeline. When you make a big project though (I did one big UE4 scene with lighting…
Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with:* Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…
I'm thrilled to share my new environment project, "The Heart of the Forgotten Hall" — a post-apocalyptic scene where nature, especially animals, reclaims brutalist ruins. Inspired by Nier Replicant and Control, it explores the contrast between architecture and instinctive resurgence. Here are the tools I used Blender…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…