I made this in 2 days and a half. Made sort of an animation jam weekend. Modelled in Zbrush, retopo and UV's in Maya, For Pattern on the helm I used VDM brushes that I make as a practice every day here and now. Maps baked in various software mostly Substance Painter and Xnormals. Redshift as the main render.…
well as I mentioned I consider 3d modelling a form of drawing, so yes in that regard, but i am not the 2d concept kind of guy, so i stick to my strengths. i think the whole argument is a bit of a moot point as we all know that on the average art team there will be a good 2d guy who will feed you concepts. i can't remember…
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
Hey just wanted to post a little personal project I started for fun after Uncharted 3. Its based off a Creature Box concept, based in the Ratchet and Clank universe. Wanted to do something different then what I was doing at work, something very stylized and not an environment ha. I initially made some areas incorrectly…
Hi guys! I was wondering if I could get someone to tell me what I should add / delete from my portfolio!https://www.artstation.com/nikitasineiko I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props & Tech Art to state I have the skills to do…
Hey Guys, i found this great concept art from Max Davenport here on Polycount and decided to do something in my free time :) Im still in a Blockout Phase but i'm quite happy with my progress. Worth noting, i decided to ged rid of the second soldier on the top, i hope Daven is not to mad about this ^^ Comments and Critic is…