Hey guys, I was originally a level designer and need a place I can review my work and get critics as I push my environment art skills! [SKETCHFAB]9cf6a73cae2e43199c05ea61167a3967[/SKETCHFAB] Made this the other day, I will hopefully be pushing new models out at a consistent rate.
Super nice work man! I'm with Scythe about pushing the pose though. Shifting weight on her legs a bit and pushing the contrapposto might help make thangs pop. Can we see the texture flats? :)
Looks great, the only thing bugging me is that you gave Link duck lips. Try pushing the lips back so it doesn't look like he is pushing them outwards for his modeling career :poly124:
torso is too thick and pudgy. turn on sof selection and push the lower back in a fair bit. if you do that it'll fix it like 200% oh. no soft selection in maya. well, push the lower back in somehow.
good start Seth. IMO push the curves soften the musculature, watch the shape of the thighs especially in the 3/4- here's a PO which I may have pushed too far but the point is made I think.
it looks accurate enough to the concept, colour wise. but my personal preference would be to really push the materials a bit more. play around with your gloss map, and really push the gold in the specular. just me though =]
Looking nice. I like the framing. I would say push a good balance of warm/cools in the lighting. Like have the environment fog/lighting be a cool greenish blue and push the window lights to a orangey color.
Fixed her up enough to start retop. I made the hands bigger because they were a little too petite, pushed and pulled the scale of several body parts, and tried to push the triangular shapes a little more.
Sorry - I know there are tons of threads about it and I believe I have read most of them, however none truly worked for me. From what I understand there are two ways to "push" normals in Maya, e.g. if I am making a Cage model for baking in XNormal. 1. use the sculpt function, select all vertices and "flood" with a set…