Hi, If possible I would like to be pointed in the right direction to make something similar as the video I uploaded... Mostly is to have the text keep a look at constraint to the camera as I orbit around it, as well as the scale of the text being affected depending on the camera distance from it. If you could point me in…
basically I need a Children curve that constraints to a point on the parent curve, which will follows the curve point/parameter as the parent curve moves and rotates. How do you guys go about doing this ? edit: maya 2011
I know this is probably a super basic issue, but I cannot find a solution for it. I'm exporting out an animation into an fbx which will then be put into Unity, but the animation breaks when exported. The mesh and skeleton don't move, but the controllers all move according to the animation; this happens both IK and FK…
Hey Modo users, is there any way to make the move tool to work like in Maya modeling toolkit? Where if you hold Shift+MMB it'll automatically toggle on edge constraint? I know I can use Slide Tool and move tool with element action center on an edge, but it takes much more time then how Maya handles it. I like to use the…
Hi, quick (probably noob-ish) question : I'm pretty comfortable with rigging in Maya, but I'm trying to learn how to do it in Max (mostly just to know that I can), and at the moment I feel like a complete noob. Is it possible to have an Orientation Constraint that only applies on a single axis? I've looked around online…
[ QUOTE ] I havent created a rig in ages, but Im pretty sure you use orientation constraints on those three bones. You contrain them to both the forearm and to the hand. Then you adjust the percentage of each contraint so that the one closest to the hand has the most hand twist and the one closest to the elbow has the…
In maya you can select using constraints like flipped normals, n-gons, etc. Is there a similar feature in 3ds max. It's the one thing that I really cant find a quick way of doing in max that I'm use to doing quickly in maya.
Ive rigged a jet exhaust for thrust vectoring using a dummy and wire parameters. The bones move when you rotate the dummy on the X or Z axis, now i want to add a helper (the red one) in front of the exhaust and make it so when i move that around the exhaust moves accordingly. The problem is that when i link the dummy to…
Hi, I'm experiencing some weird flipping on joints when executing the orient constraint on a shoulder twist set-up. From what I understand, flipping happens when the source and target does not have an equal axis/joint orientation. However, in my case, they are the same hence the case being "Weird". You can see an…
Animated UV's are pretty easy to do: Turn on auto key, move the time slider 24-30frames, open the uvw editor move the UV's around, scrub the bar. You'll probably need to go into the curve editor and adjust the curve to be linear otherwise it will ease in and out slowly speeding up at the beginning and slowing down toward…