Did a little maxscript for both dimetric and isometric "squashed" (30° and 35.264) from OP mel script. Then adjusting the camera FOV seems to be the easiest way to get the sprite size you want. It's kinda tricky to get the perfect 2.1 tiled shape tho.--isometric--settings for 118*60 sprites( --create cam myCam = Freecamera…
Making a new thread so the texture one can stay textures and this one can stay models Now that I have gotten many helpful responses on my other thread, I now have questions about MODELS. I found this book that goes over creature modeling from the person that worked on the King Kong movie in 2005,…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
I know in some games, limiting the frame rate to 60 fps for example, can cause it to dip below 60 fps more often than it would if it was uncapped, or capped at a higher number.