Hey folks, thanks for the input. It's much appreciated. Sorry for the firefox/quicktime errors. I think quicktime 7 or 7.1 is needed to view. I don't know how to label the browser window, I'm quite poor with Dreamweaver. My site will be redesigned in the future as well. Having different quicktime or windows media versions…
I would think there is a way to export the mesh correctly scaled from Pixys Studios or inventor. If it's importing with incorrect scaling into max from an FBX, then something is incorrect with the scale before it's even imported. Max won't apply scale to fbx's that have models with say 235% scale or whatever, it'll retain…
Sorry to say, that while you have all of the basic elements, you don't have a proper understanding of how they fit together, or the proper proportions for things. Hopefully this will help. What you have, is essentially an M4A1 with an M203 Grenade Launcher. The lower handguard missing - GL attachment is fine. That is how…
Here's one, haven't used it. http://www.scriptspot.com/download.asp?ID=2339&inf=1 I've used this one, but there's no UI. http://www.scriptspot.com/Main_Scripts.a...opied%20objects
Might also be interested in this: http://forum.allegorithmic.com/index.php?topic=2338.msg11008#msg11008 Even after turning sRGB off, you might still get inconsistencies. :S
Hey, I'm currently working on a new model and need some fresh eyes to spot possible mistakes. The highpoly is done and the first testbakes seem quite well. C&C much appreciated! Latest lowpoly (2339 Tris) Highpoly Reference
I wanted to do a starcraft's style marine. So, here is the Hi Res. Low poly (2336 tris with eyes and cigar) in UT3. And the chest armor. Done in major part in ZB (base meshes done in max)
http://www.planetquake4.net/download.php?op=fileid&lid=2336 I always enjoy these. EDIT: Doh, it cuts off the Q&A session. Gamespy is supposed to be putting up their video of the keynote; hopefully that one has the Q&A included.
Besides a "1 frame a second variation" among the graphic intensive benchmarks today... ( +1 in metro 2033's 4 frame difference & -1 in Arkham Asylum with a paltry 2 frame difference ) The amazing GTX 670 consistently scored only a 3 frame a second difference compared to the single GPU flagship gtx680 card! ( where…