For my final project, I have been thinking a lot about the style I would like to adapt, as I like both stylized and realistic environments. I finally decided on an evironment inspired by the game No Rest fro the Wicked, which has a very specific painterly look, inspired a lot by the traditional baroque art by artists such…
It sounds like you haven’t actually shipped a game yet, like you haven’t experienced the utter mess and difficult human think-on-your-feet creative work it takes to get a project across the finish line. AI will not and cannot replace that. It simply does not and by design cannot have the holistic vision to drive a team…
I'm looking for a freelance character rigger to help rig stylized characters for an upcoming animated series on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For: -Solid experience rigging characters…
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…
Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…
I'm back and this time to announce that i finished the project, it extended a bit beyond what i had in mind but it was a fun experience, if anyone has any question about it let me know, artstation post link bellowhttps://www.artstation.com/artwork/eRGQZG My Favorit WIP of the animation process:
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
╔═◈═════════◈═╗ Synopsis ╚═◈═════════◈═╝ Set in the time before Second World War in colonial Malaya (nowadays Malaysia), portraying a world where Europeans meet Asians to form an unique identity and style. It also brings forward the uniqueness like the Peranakan Chinese by blending eastern Asian and local Malayan customs.…