deadly is right! and to minimize the stretching and distortions of details in 01 adjusting and tweaking the cage helps alot.also what i like todo is make an in between of 01 02.
There have been a few good articles that discuss this recently. http://www.eurogamer.net/articles/2013-02-01-shooters-how-video-games-fund-arms-manufacturers
Haven't felt too creative this weekend, so I decided to do some "speed" paints. I rarely (if ever) do these so I don't feel I'm an authority of the subject, but I made some progress shots anyway. Hopefully someone will find something useful in them. =} -REFERENCE IMAGE- WIP - 01 WIP - 02 WIP - 03 FINAL -REFERENCE IMAGE-…
So, I'm currently working on my new Portfolio piece. I just finished the lowpoly bake and will start texturing today :) here is the concept i used: http://bradleywright.files.wordpress.com/2012/02/211.jpg
ALSO i slapped this on REV 02!!!! this is not the updated Hiroshi....the updated one will have alot of the changes added to it that i got from here and all of you!!! thanks all!
Joe Blow: Skin 02 - Real-time Fan Art Fan Art project based on awesome Concept Art by Abel Oroz: https://www.artstation.com/artwork/0l6J8 * More images at: https://www.artstation.com/artwork/ZaB9yX https://rodrigopixel.com.br/project/joeblow-skin02/ https://vimeo.com/898236683
What do you think the polycount is for the average PS4 title like killzone 4 http://blog.us.playstation.com/2013/02/20/killzone-shadow-fall-announced-for-playstation-4/