Hi everyone. I am animating this Giraffe and somehow the entire rig got offset from the root control. I zeroed out all the controls and it still is offset. Does anyone know how I could fix this. (short of going back to a previous save) Thanks in advance!
Hey there! My name is David Valentine and the small indie company I represent is looking for a freelance artist to create a rigged 3D character in the style of Riot Game's Valorant's 3D character design. We are looking for this to be done in a fairly short time frame. Please contact me at int_light@outlook.com if you are…
I am developing a short horror film (mixed live action and cgi) that based around two little goblins. To get a better idea of where I will need to set the budget, I would like start receive quotes related to the work that will need to go into creating the creatures - high poly modeling, texturing, rigging, etc. Below is…
Hello we Engon Animation based production in malang city Indonesia, we do animation series service and short animation project also we do asset creation/aaset creation/rig for game dev our showreel :https://drive.google.com/open?id=0BzyAoVpESymqN3JobmdrLVNORVU and here our short animation ( in development) :…
I'm one of the developers behind an indie game called Night Blights (http://store.steampowered.com/app/446910/). We're looking for a 3D Artist who would be interested in taking a commission to create 3D models of our Night Blight characters. They would need to be rigged for use in the Unity game engine with our own…
Hi, I have a full model all ready in an obj file and need her rigged up so that she can animate when set up in a software program called Facerig. I am not sure if I want her arms to move or not it might just be slight movement in the chest and facial expression. The artist would have to have knowledge about Facerig or be…
I am looking to make my first IK rig. Things were going well until I hit this impasse, the aim constraint for the right arm is broken, it doesn't behave like the left side does as shown below. I mirrored the joints, then duplicated the clavicle controls, then simply applied an aim constraint to both sides. Above is the…
I'm recently doing a project that require 6 guards doing the same animation in the scene and they are all high poly, so I was thinking to create proxy for them, but they will be rigging and skinning, so is there any method to bake the animation for the mr proxy?
We need someone able to touch up our Maya face rigs to be a bit more expressive for a specific program call mocapx the site has what the poses should look like. https://www.mocapx.com/documentation/ Please email me at moliminoussales@gmail.com please have examples of models you've worked on with expressive qualities, thank…