SDK Master Thread What this thread's for Over the years the Polycount community has created and released many SDKs for people to practice and enhance their skills through. But they have been spread out, thrown across many threads and posts, making it difficult to know what was available. This thread aims to amass them all…
I am leading a group of gamers who use to play a very old Top down RTS mulitplayer game online. The game died out years ago and was abandoned. We are currently in the process of making a remake using Unreal Engine 5. A few of us have years of experience in both Unreal Engine and the original game. We are just lacking a…
Thanks F_X I managed to get them all to build, however I've run into another problem, since the british have 6 medium vehicles and 1 heavy, the file sizes for my medium summer and winter packages are almost 250mb each :( . I don't know of a way to condense them further either. While my heavy packages contain only 40mb, it…
I was just over at the bungie site and looked at what open jobs they have. They are hiring for everything except management. Was there a mass exodus or are they gearing up for something new? http://www.bungie.net/inside/content_viewer.aspx?link=about_careers
[FOR HIRE] [3D ARTIST] [REMOTE] [FULL TIME/FREELANCE/PART TIME/CONTRACT].Hello! I am Timothy, a 3d artist. I will offer you a wide range of professional services related to 3d. We help clients get what they need, and we will provide an amazing service. If you have any questions, feel free to contact…
Hey all, no matter what I do, I keep getting what looks like some wires from my low poly in my normal map bake. I've been searching all over the internet and on the forums trying to figure out what is causing this issue. I've tried everything to fix it, including every normal map issue fix posted here and elsewhere. On top…
Hey guys. Bioware is currently hiring for a number of positions... such as!: Environment Artists VFX Artists UI Artists If you're interested, please send me a message. If you have any other questions, feel free to ask :) . Thanks!
While they look good, your models have far too many polys if you ever intended to use them in a game. 5000 triangles just for a camp fire cooking pot and some logs is fairly insane. It looks like you've bevelled loads of edges (for example the logs next to the fire) - that's the sort of thing that will never be noticed in…