Also maybe add more contrasty wood grain on the sign... looks like there is almost none. Then you could probably make the letters solid as they are a bit difficult to focus in on. :DDD
Hi guys, I knew if I posted here I'd get a good reply so here goes.. I was wondering if there was a way to Export my maps and have (for example) AO, Roughness and metalness go into one textures RGB channels and I could call that texture "Hammer_Material" or something similar? This is common obviously and I typically do it…
> ALPHAwolf it's "Grafx2" - a Dpaint clone for mac. Kinda grew up with that software on the Amiga, so it's nostalgic to say the least! BTW did you have anything to do with DDD for iOS?
I've baked out a normal map for a model doing the high to low res deal. I noticed a couple areas where I wanted to insert a couple verts to fix the silhouette. Once the verts are added that area now shades all shitty and you can see the triangles as the light passes over it. Is this not allowed, must I go back and rebake…
Hey guys, Not used to post in this part of the forums, but I have a question. I have been watching some old Ps2 Shinobi gameplay and was amazed by their vfx tech, especially on the scarf of the character. https://www.youtube.com/watch?v=sBtlmpxTVhg It doesn't look physics based or even geometry (just my observation, I…
Hey the issue is simple and menial but would be nice to get fixed. Upon re-rendering the project with new maps, the brightness settings applied to my masks are set back to default. To clarify I have a group which is masked to one of my material IDs I change the material ID settings in the dynamask editor, specifically the…
I'm using MG Edge Wear to create rusty effect. It creates effects based on my UV seams. So my question is how do I get rid of these areas ? I have tried to paint on the black mask and also erase tool but they both didn't work. I have no idea how to erase this seam :( It seems like the substance effects are not editable.