We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
Hey Obscura, thanks for the reply. My light was already set to movable with rtx shadows. When changing the Force no precomputed shadows option it comes up with an error saying to build lighting once to change it. But after I enable that nothing happens when I build my lighting, as in it won't even build the lighting at…
Correct me If I'm wrong but usually models tend to look better if you don't force those triangles. If you can afford it in polycount make it quad. Usually normals look better. Since amount of polies isn't such big issue today its better to use quads. No poles or long triangles. Ofc there are places where triangles are good…
I'm getting tons of errors with Quixel 2.1.5. and Photoshop CC 2015. Just as many as 1.8 im sorry to say. Just upgraded Photoshop 2014 to 2015 through their Creative Cloud app which is just a button press, not sure if it counts as a fresh install or not. So heres a few of them, not all... Any ideas here? 1.) Only 2 of 4…
Kia ora I'm trying to import and use some of the assets I brought via Bridge the UE4 version is 4.17 forced by other plugins and I now get a lovely wee pic at startup [img]http://i.imgur.com/jdyqD33.png[/img] Having disabled the script is there any examples of materials I can use to texture the ground cover type assets…