An exercise I did as an aside from working out of the book "Digital Sculpting Human Anatomy." I tried to rely on just stills from "Meet The Heavy" and orthographic images from Valve's free OBJ, but eventually I started whipping out the OBJ in Photoshop to help me through planing the face. It's the most generic sort of…
Wow Tested so many things but didn't thought about smoothing the mesh display before exporting, I thought that it wasn't stored into obj. Thank you so much Fabi_G!!!
Hi! Had a look at the .obj in Blender and the material IDs were indeed not correct. Selected geometry by UVs and assigned materials according to texture sets (sent via DM). I don't know what your plan is with the asset, got to say I think it's pretty un-optimised (~1.7 million tris, some iffy UVs + wasted texture space).…
Exporting as FBX fixed the faceting. I tried the synced workflow but got... worse results. Now im really confused. Here are the two results both viewed with the same FBX in marmoset two and tangent space set to 3ds Max. A. Xnormal to Handplane. Baked with OBJ in XN as 16 bit tiff World Space (see link for why 16 bit tiff).…
Mongrelman, there should be no need to load the high-poly mesh into Blender. You can point to the low mesh from the interface or just use a generic temp obj for all bakes that you can export to from Zbrush. Jogshy, that sounds awesome! Kat, yes the tool is using xNormal for all processing and is doing exactly what you…
Research Today I've been researching into different league of legends animations: - run ( https://www.youtube.com/watch?v=gKC2w28mvTM - emotes (danceing) (https://www.youtube.com/watch?v=GUZVSDtvTjk) - recalls ( https://www.youtube.com/watch?v=gsqYXyVLR2E ) (https://www.youtube.com/watch?v=YggQdoz2sJI) I have decided to…
@malcom - Right now I seem to be unable to get ANY sort of result when adding normal maps and rendering with Mental Ray, not even any errors. But seeing the render of MM and then you saying it works it must be something wrong with my hardware or Maya. I'm using Maya 2012, haven't tried with an older version. After I tried…
sometimes some mesh info can get corrupted on a mesh or poly object. It helps sometimes making a snapshot of the model and exporting the snapshot. A snapshot is a term in maxscript where it creates a new 3d model of an existing one but as a new Mesh (can be converted to poly). I had it sometimes that some smoothing group…
whats all this bitchin about maya modelling, i used max for about five years (propperly although some would argue) and ive swapped over to maya in the last year for work, im keeping up max but i find it a pain in the damn slow asss, the thing about maya is that at first the workflow seams strange as things arent placed…
Well you should not be importing a 10 million poly mesh, you should be exporting in chunks from Zbrush that are reported as being about 250,000 polys which is half a million Tris. If your object is more than 250k, then use polygroups to seperate the piece into 250k chunks and export each of them out as individual OBJ's and…