if environment cube reflections been added to spec/gloss I saw no much of a difference with PBR contrary to all those before/after pictures . And it had been sort of more flexible. No special hacks was necessary to fight this PBR plastic look on flat 2d grass base for example. You could use whatever Fresnel style mask you…
Its been a while but I have finished up my scene for the current project progress. I may return to it at some point to model out the interiors. These are the final renders I have been able to land on after trying out multiple lighting setups.
the movie was kinda mehh i thought it was gonna be this great kick ass movie, but it was just a little movie about a bunch a' dudes playing with their little swords and whatnot. meh i mean. i'm not saying its bad or anything, i'm just saying it didn't entertain me as much as i would expect. i got more entertained watching…
The refraction shader is likely what you'll want to use for glass, only problem: it hasn't been written yet. :poly142: This is on our todo list, sorry you'll just have to bear with us for the time being. There may be some improvements we can make to the dithered transparency as well. One thing you can do in the mean time…
"Based on a survey of 10,000+ app developers" It's obviously skewed, and this is why. People who develop generic apps lean towards generic solutions; for mobile games that means custom code and unity. It also massively depends where these app developers are being surveyed and how many of them were actually developing games…
So I'm a complete noob I wanted to ask how to get the moving liquid effect like it does in jarate and mad mild. Ive looked far and wide and havent found a tut. Im trying my first model as a can of baked beans. Im using Blender 2.57b if it helps. I wanted a little less liquid swishing around compared to Jarate due to the…
No beans.. I see what you are saying about it being grayed out, but I turned Light Tracer off, added a new light and ensured that box was checked, then enabled Light Tracer again to no avail... Just renders the ray misses and then solid black. I've been tearing away at issues with baking this damn thing all day haha I need…
No idea how they do it, but in photoshop and similar, you can pick the average skin tone of your original map, invert that, and apply it with linear light at 50% opacity. Then apply your skin tones with linear light and 50% opacity as well (maybe some additional tweaks for really dark skin). If you do it yourself with…
Hello Sandra, I’ve been developing an open-world multiplayer survival game on my own for quite some time. I’m sharing the videos below. https://drive.google.com/file/d/1Hi7rNsz-AkTdwJIg3BVPQp-3iuTAWnF9/view?usp=sharing https://drive.google.com/file/d/1-KHxaRkVj_t6Ahpa35RmHoFRb9uLjqS8/view?usp=sharing…
I really dig her, her face is really amazing... but it's been bugging me; I think her breasts aren't centered to her torso properly. Also some anatomical issues. I did a paintover : http://moofart.net/painting2PO.jpg her shoulders aren't really balanced out, and that leaves it after tweaking it that her arm doesn't work…