I'm not, it was a reiteration on the fact that Polycount has turned into 4chan. Personally, I have no problem with threads like these, it honestly shows that you're comfortable with the community and are happy to share questions and answers, no matter how random as balls they are. Just one of the few that believe 4olycount…
TL;DR: The moment PC started to do its own thing was the moment I stopped care for or thinking of GA, Fred, et al and was able to focus on bringing competitions to Polycount that could make bigger differences to artists than hardware, small cash amounts, of their artwork being flourished somewhere they have no control…
Nice! Welcome to Polycount! And thanks for starting a thread. It’s a bit bland without some nice lighting to bounce off the hair. Also really noisy. What renderer are you using, and can you increase the quality settings a bit? Some rim lighting could help a ton, look up 3-point lighting for ideas. We have some resources on…
Thanks for Polycount! followed @slipsius lead a bit. But an idea which is kinda like Polyconuts collaboration project (don't know how that is going). Would be to make what we do, games or in this case a game (small game) and sell it. I understand that it would not be easy but maybe we can discuss about it and see where it…
Introduction My name's Ryan. I'm an aspiring indie game developer. I use the alias Renin for pretty much everything online. It's been a long time since I've had an online community to call home, and I'm hoping Polycount will become that community for me. This may end up being a somewhat long post, but it's been so long…
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
By moving right , down or left, would it still be within the UV layout grid or outside? I shrank the back part of the design bc it won't be seen by the camera and place it wherever there was space. (The UV Layout in this picture isnt properly done as other bits are not combine yet.) In the postgraduate Game Arts course…
A couple new assets for my current project. Door 1,037 Tris http://i229.photobucket.com/albums/ee301/knak47/Polycount/door01Wires.jpg http://i229.photobucket.com/albums/ee301/knak47/Polycount/door01.jpg http://i229.photobucket.com/albums/ee301/knak47/Polycount/doorUV.jpg Pillar 1,382 Tris…
Here are a couple new assets. One is a control pillar the other an entrance door to the facility. As of now they only have an AO and a normal map applied. Let me know what ya think Door 1,037 Tris http://i229.photobucket.com/albums/ee301/knak47/Polycount/door01Wires.jpg…