Hi! I've been working really hard on my final. This was my first time ever doing foliage, or something this stylized. I had a lot of fun with this, and honestly want to do more in the future.
I made this Inari shrine environment. I've always loved foxes and I'm pretty happy with how it turned our and my growth so far. The statue was really fun to make, and I plan on making more stylized animal sculpts in the future.
Hello! I'm eager to learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments. Does anyone have recommendations for good tutorials that offer a crash course for beginners or intermediates?
Right now I'm trying to find a job within the game industry remote or in house. I want to know if my portfolio looks good enough or get feedback on what I can do to make it better. This is my portfolio: https://www.artstation.com/luki-keulen
Hello everyone, We need to fill the position of programmer for a PC game we are developing. There is an experienced programmer on the team who has already done a lot of work, but he needs an assistant and someone to move the project forward. We are at the stage where we have a very carefully prepared design document and…
admittedly, I didn't get this one to a point I was happy with as I had been with my previous model, I did however get a lot of experience using Substance Designer, since I used it and Krita to make my own textures. It was a very good learning experience overall, and my future work will be better for it. based on art by…
Hihi! Made an environment based off of Limbus Company’s La Manchaland! The low / blockout was made in maya, high / sculpt made in zbrush and textured it in subtance.
The final project of this semester was focused on recreating an environment from reference, of which I chose a part of the subway environment from Stray. Unlike my previous project related to an environment, there was a clear number of things to do and guidelines for how to set up the scene. The sheer number of items to…