In order to populate the level, I created a list of the main assets that are required. I decided to start from the largest to the smaller, focusing on rocks, vegetation and the carriage hero asset. Here below are some of the primary wall assets I modelled which are going to be used for the castle ruin area: Here is a…
I cobbled together some bits and bobs into a stand alone win32 tool it works on a wavefront obj file (the DrOS of file formats but pretty ubiquitous), it will handle quads, though not polys, (in the export) but will still render them as tri's. It expects the UV's to be in a 0-1 range. You can drop drag the obj file onto…
Here are a few ideas on how to tackle that* make a list of the most awesome features down to the minor ones so you know for yourself whats most useful and what is not so hot or could even go. Thats something I would do for starters because it would give you an overview of where you are and where you might be heading to. *…
Hey everyone! This is my first time posting here, and I am very excited to finally share a personal solo project I have been developing in my free time over the past couple of years, alongside my full-time work as a 2D artist. What started as a small experiment gradually grew into a playable prototype. I’m posting some…
Hey everybody Is anybody running windows as a dual boot on an iMac instead of through boot camp? If so are you coming across any issues with programs? I teach and our IT wants to switch all of the PC labs to make running this way. I understand where they are coming from since they don't build our PCs, so if something goes…
Well, imho AI upscaling is the way to go here in general. And turning it into a vector grahphics afterwards. Inkscape is capable of that step. And then you can correct it to your needs. What will not work is to turn crap into gold. The better the input image the better the output. And when you really have just a washy…